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Author Topic: Lag/texture packs  (Read 2259 times)

Offline dashades131

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Lag/texture packs
« Opened on May 11, 2014, 02:19:36 PM »
I think that higher quality texture packs cause lower fps, but I'm not sure.

Offline mathfreak2

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Re: Lag/texture packs
« Reply #1 on May 11, 2014, 02:23:48 PM »
By higher quality texture packs, I assume you mean higher resolution. In that case, since it is high resolution, it your client will have more pixels to render which causes fps lag. It should not, however, cause any other kind of lag.
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Offline PPawn1

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Re: Lag/texture packs
« Reply #2 on May 11, 2014, 03:03:44 PM »
Higher Quality Texture packs will cause lag most of the time. :l
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Offline HaydenTheBuilder

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Re: Lag/texture packs
« Reply #3 on May 11, 2014, 06:09:04 PM »
64x64 gives me a fps drop of 10 to 30. 128x128  usually gives me the same fps count as 64x64, but I get lag spikes often and it takes me about 4 tries to launch minecraft with it.  Any lower resolution resource packs doesn't gimme any lag, and I haven't tried resource packs any higher than 128x128.
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Offline Stitch 🔷 Jordyn

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Re: Lag/texture packs
« Reply #4 on May 12, 2014, 09:06:21 AM »
I'd say it definitely has a noticeable affect on frames.  I can run 16x resource packs (default, and similar) at ~100 frames on average and I normally maintain this up until 128x.  I start to lose some frames with 128x and 256x, but each are still very playable for me at around ~70 fps.  512x though... I don't see why you'd need a 512 texture pack anyway, (256x is PLENTY in my opinion) but you'd need quite the beefy computer for sure. 512 knocks me down to 30 or less, and I've got a decent build.

Another tip I'd add though, is that if you're looking for a high-res pack, hands-down use optifine instead of mcpatcher. Optifine adds all the bells and whistles in-game and also supports high resolution packs as I'm sure you know.
 
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