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256
General Discussion / Re: Plenary and his dreams....
« on: June 14, 2013, 05:14:18 AM »
The entire spawn island was copied to a secret location in the survival server to erode and make those screenshots  :o

Not very secret if we look at the survival server map ?  :P

257
General Discussion / Re: Plenary and his dreams....
« on: June 13, 2013, 03:15:44 AM »
I think plenary has issues..
We should try talking with him, see if we can help him?  :-[

258
Bugs and glitches / Re: PS Fields- Names Resetting
« on: June 10, 2013, 12:56:05 AM »
Thanks for the report Micah.  Can it be two different changes?  Like set a name and add a player or do they need to be the same type of change?
I think multiple changes word, doesnt have to be of the same type :)

259
Bugs and glitches / Re: giant glitches
« on: June 10, 2013, 12:54:22 AM »
If i recall correct, sometimes mobs get rendered into the ground. in that case it is just a graphic glitch, but in fact its still just on top of the blocks :)

260
Bugs and glitches / Re: PS Fields- Names Resetting
« on: June 07, 2013, 12:46:22 AM »
i also had that problem.
What worked for me was to replace all stones with new ones, but right after placing it, i did set the name, and 2 permissions.
so i made 3 changes right after placing it.
It seems they all work now as i wanted them to.

261
Bugs and glitches / Re: Redstone locks up!
« on: June 05, 2013, 03:47:28 AM »
We have other plugins that can do that, but another one of our plugins overrides them all and unloads the chunks anyway :P
:( guess i need to look for another way to keep my redstone updating in that chunk. all my machines break, and i hate fixing it all with minecarts where the possibilities are very limited

262
Bugs and glitches / Re: Redstone locks up!
« on: June 05, 2013, 03:25:56 AM »
While at work, i suddenly got an idea.
Badbh222, could we make a small plugin that is a bit simular to PS, but only prevents chunks from unloading? i saw you are already a bit into making plugins, so maybe its not a hard thing for you to make. I do know some C# myself, but fully unknown to java.
I dont know if this is possible to  make though.
It does come to mind, that i do not know what impact it may have on server preformance, so maybe only admins can place it in that case.


263
Bugs and glitches / Re: Redstone locks up!
« on: June 05, 2013, 12:56:30 AM »
From what I can see, that redstone isn't really achieving anything other than delaying the signal coming from the top left (where I assume the daylight sensor is). I don't know why it's locking up, though.

If you can catch me online I'll be happy to help out.  :)

Yea ill let you know when i see you around.
when im near the redstone, it all works fine as intended, but if i move away for a bit and come back, it locked up in the middle of doing stuff :(
in the images above you can see it locked up in the middle of a repeater and signal is not moving on anymore.

264
Bugs and glitches / Redstone locks up!
« on: June 04, 2013, 03:35:49 PM »
it seems all my redstone keeps locking up on the server... it seems that it happens with every redstone (dust/repeaters/etc)
Is there any solution for this, as its breaking all my RS builds?  >:(

Here an example of my mushroom farm that i trigger with a daytime sensor, with a small signal extender i let them get triggered for just a few sec and than let them already retract. But within just a few MC days, its all locked up again :/


265
Famcraft Survival / [Request]Disposal sign permission
« on: June 01, 2013, 03:40:36 AM »
I would like to request permission for all players to make the Disposal sign, that comes with the Essentials plugin.
This sign i think is very usefull to to get rid of stuff that i dont need anymore.
It is even a little bit more secure than throwing it into lava, because when you miss-click and trow the wrong item in by accident, you can take it back as long as you did not yet close the sign again.
With lava it was already lost when you miss-clicked.
I think this sign cant be used in bad ways by players (or did i overlook things?).
So therefore i would like to request access for normal player and/or donor players to make this sign.

for more info in the sign: http://ess.khhq.net/wiki/Sign_Tutorial#Disposal_Sign

thank you in advance.

266
I can always use Efficiency IV Unbreaking III picks.

So i'll take that one you have there laying around.  :D

267
Famcraft Survival / Re: Redstone School/Museum
« on: May 28, 2013, 05:26:44 AM »
Just curious, did the world-edit updating fix the blank signs?

268
Famcraft Survival / Re: Redstone School/Museum
« on: May 22, 2013, 06:44:48 AM »
We don't generally add things into the world with worldedit schematic files. It's like getting free materials. You could build it again though :o xD
It wasnt ment as a personal paste hehe. I have made this on an other server once, and some players found it very usefull there so see some redstone examples they can recreate, and better understand how it works. Therefore i tought it was worth sharing it here, and admins/players could be able to expand it later on :)

We have actually pasted things like this before but we protect it for public use and the original owner doesn't have any rights to the materials in it on famcraft. Take the Zelda map as an example, it was made by one of our players. In this case, I think such a building could be quite useful for the server. We could set up a lot of example redstone machines in it, especially the empty first floor.

I tried pasting this schematic but all the signs came out blank :O I'll be updating worldedit tonight to see if that fixes the problem.

Yea it seems the schematic was created in worldedit 5.5.6.
Any luck yet after the update with the signs?

Also i made use of the command block to make the player teleport to different floors,as on that server where i originally made it we had no lift signs and stuff like that. You may want to replace that part and make a somewhat nicer alternativer for it.

269
Famcraft Survival / Redstone School/Museum
« on: May 21, 2013, 11:32:20 AM »
Somewhere else i made a redstone museum/school.
I thought it could be a nice addition for the famcraft server, and even has room left for more expansion.
attached is the schematic file in case you want to paste it into the server with worldedit.

here some screenshots:






270
Advertise Your Clan / Re: "Buscus!" Clan
« on: May 13, 2013, 07:37:49 AM »
Great clan!
Animals are collected and breeding for expantion.
Also all crops are now available.

Cleared a lot of room for future building, and there is a public clan storage people can take (and donate) building materials to.

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