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Messages - DrewsMagicMonkey

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46
Advertise Your Clan / Re: Magic
« on: February 07, 2016, 08:39:29 AM »
New Verison of the Magic Family Photo will a few more players!

47
Advertise Your Clan / Re: Magic
« on: February 05, 2016, 02:17:57 PM »
Like the third picture I posted?

48
Advertise Your Clan / Re: Magic
« on: February 03, 2016, 05:59:15 PM »
New Magic Family Photo

49
Advertise Your Clan / Magic
« on: January 27, 2016, 05:52:25 PM »
Magic is a work in progress clan with a huge base, but only little of it filled. As of now, we Have
    -Iron golem spawner farm (9 spawners)
    -Wither skeleton xp farm (2 spawners)
    -Endermen exp farm
    -Villager farm
    -Auto chicken farm
    -Auto  tree farm
    -Auto potion farm
    -Auto Pumpkin farm
    -Melon farm.
    All the items produced by the auto farms, you are able to take. And as much as you need!

    If you would like to join, the rules are simple:
    -Do not break/place blocks without permission. We word very hard on the base and would not like to see it ruined.
    -Please respect the other players of the clan and be their friend. We like to be family in the clan and help others that need it :)
    -Share the spawners. It is not nice if you have been at the spawners all day and other players in the clan would like to use the!
    -(Wood farm) Please break all the logs that you placed the sappling for.
    -(Potion Farm) Please turn off the ingredients to the farm, after you chose it, Then, once the potion is made, please turn it off. Otherwise it will continue to make potions until we are all out of supplys.
    -(Spawners) Please DO NOT break the glass at the spawners. It would cause water to flow and break stuff, it could cause other players to fall and die, and is just very messy :(

    If anyone would like to see the current base, here it is:
If anyone would like to joint the clan Please contact ~Drew~ (DrewsMagicMonkey) Or ~Iron (IronBlu)

50
Other Minecraft themed creations / Re: New Server logo!
« on: January 15, 2016, 10:15:17 PM »
You asked if you could create a drawing of the sever, I said yes. You never mentioned it being the 'new logo' you just said it was a drawing.

51
General Discussion / Re: Staff are great cooks! (So is Plenary...)
« on: December 11, 2015, 04:22:36 PM »
How dare Chestnut cook Chief D:

52
Bugs and glitches / Re: Floating Down through the ground to Bedrock
« on: December 05, 2015, 01:45:19 PM »
Does this happen often to you? Or was it just the once?

53
Bugs and glitches / Re: Floating Down through the ground to Bedrock
« on: December 04, 2015, 06:36:50 PM »
This is a glitch that has happend to me, and to my knowledge, cannot be prevented, but can be easily fixed. You just log out, then back in. I also had the same chat issue as you and was not able to do anything but by logging out and back in everything is fine.

54
General Discussion / Re: Just a thought about Plenary...
« on: December 01, 2015, 06:01:18 PM »
What if he isn't an "Admin" but more of a player who wanted to be the owner of Famcraft (thats why they had the spleef battle) and the Owners names are red, So maybe the red name makes him believe he is the owner :o and if he did have that owner rank, then he can't be banned.

55
Resource Packs (Texture Packs) / Re: Wolves, Wolves, And more wolves!
« on: December 01, 2015, 03:12:40 PM »
Here is a download for the texturepack including all the wolves.
https://www.dropbox.com/sh/m8w5v4viww5yc0m/AABlrUvoZBJoSMRO1pgiVVpHa?dl=0

56
General Discussion / Re: My Plenary Story
« on: November 30, 2015, 08:11:53 PM »
He be evil.
And proof of him being here is in my signature.

57
Bugs and glitches / Re: Forum problems on moble
« on: November 24, 2015, 06:11:05 AM »
Oh the IPhod, I stopped using Safari for Internet stuff and downloaded Chome for searching stuff. After using it for several months, i find that I have not had this problem again and it always seems to work great with this! Sorry for the late reply but I wanted to make sure it would work for a while. :D

58
Thank you all :D

59
Resource Packs (Texture Packs) / How to get multiple textures for one mob.
« on: November 09, 2015, 02:23:56 PM »
OPTIFINE IS NEEDED!
To get multiple textures for one mob, is more complicated than you may think, but if you pay attention, you should understand.

1: Make sure you have optifine or mcpatcher. If you do not have one of those it will not work.
2: Open your resource pack folder.
 

3: Open the pack you want than click assets.


You should now see a Minecraft folder, go ahead and open that.

4:  Now, You should be in a folder that has different folders in it such as Textures. Look for one that says “mcpatcher”. If you do not have one with that name, create one by  Right clicking an empty spot, go go to “New” and click “folder”. Now you should have a folder named “New Folder”. Now you want to double click it and delete “New folder” and put “mcpatcher”. Even if you are using optifine!



5: Now open that folder. If you already had that folder, you should have a folder called “mob” If not, create one just how we did in the other step. Once you have a mob folder open it.



6: So in the mod folder, you can create a folder or any type of mob you want to have multiple textures for. So if you want a ton of dog textures make a folder called “wolf”



7: The next step is important. You put the texture of the mob in this folder with .png at the end. So if I add a Wolf texture it would be wolf.png. And if you add multiple, you would add a number at the end. So another wolf would be “wolf2.png” then “wolf3.png”  Also, with the wolf, there are three textures for it. There is wolf.png, wolf_tame.png, and wolf_angry.png. You will need to have a texture for each one.



8: the last step is Easy. Go into you minecraft Options, Then go to Video settings, than Quality, And on the left side, there is a thing thats says “Random Mobs” Turn that on otherwise it will not work. After all of that you are done :D

60
Famcraft Survival / Re: zombie pigmen farm stopped working
« on: November 01, 2015, 08:55:14 AM »
You can keep the diamond block there,  just do '/ps toggle prevent-mob-spawn' and it will allow mobs to spawn in it.

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