Famcraft

Pleas and Troubleshooting => Bugs and glitches => Topic started by: eGI on July 24, 2013, 03:54:14 PM

Title: Leads
Post by: eGI on July 24, 2013, 03:54:14 PM
I've had this happen to me a couple times now.  I will have attached all my donkeys or horses to fence posts, and then will tp away, when I return later all the leads will be broken.  This is happening in areas that I have ps fields down in and have not tested this in a non-ps area.
Title: Re: Leads
Post by: micahdg on July 25, 2013, 09:09:46 AM
Is it in that corrupted map chunk still?
Title: Re: Leads
Post by: eGI on July 25, 2013, 11:33:40 AM
No, this was in another area, same giant land mass but probably about 8K blocks away on both the x and z axis.

Speaking of those specific chunks though, is it safe to build stuff in them?
Title: Re: Leads
Post by: micahdg on July 25, 2013, 12:41:54 PM
I have no idea whether it's safe. I was told you were no longer interested in having the chunk replaced from a backup.
Title: Re: Leads
Post by: eGI on July 25, 2013, 01:17:54 PM
I like the random deserts and such thrown in.  I was told everything was fine and I could either have it turned back to how it was or left as it was, but that I could use it normally either way.
Title: Re: Leads
Post by: Stitch 🔷 Jordyn on July 25, 2013, 02:47:07 PM
As far as I know, this is a glitch that whenever chunks are unloaded then 'immediately' loaded by a tp rather than walking in, leads may despawn, I recommend just putting your horses in pens to prevent this
Title: Re: Leads
Post by: eGI on July 25, 2013, 03:13:50 PM
My horses are in pens, its just my donkeys that are in a different area cause I haven't built the area up yet that aren't.