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Messages - Zerop

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General Discussion / Re: The Wild ChestNut out of his Natural Habitat
« on: October 11, 2019, 10:29:52 AM »
I own one of those Coleman's hanging up on the right there. Haven't used it much lately, gone to LED lanterns like the Streamlight.

Famcraft Survival / Retracted
« on: September 24, 2019, 05:46:12 PM »

General Discussion / Donation Attribution
« on: September 24, 2019, 08:14:47 AM »
I am planning to throw some money at the server as we've been here for some time now and it has become our Minecraft home. Is it possible to attribute the donations to my sons so they can get the donator perks?

Famcraft Survival / Retracted
« on: September 24, 2019, 08:02:50 AM »

Bugs and glitches / Re: Signs plugin
« on: July 15, 2019, 08:45:08 AM »
I've been away for a while, only on casually here and there. Have the gates, door and bridge sign functionality still being addressed by the plug-in devs or lost in the void of volunteer minecraft software projects?

Famcraft Survival / Job Updates
« on: April 30, 2019, 10:21:44 PM »
I know there's usually new blocks with updates but I think it would be awesome if Concrete could be added to the Builder job (place and break). Could be even better if coins could be made making the concrete too.

Famcraft Survival / Questions about structure moving
« on: April 28, 2019, 11:50:28 AM »
I'm entertaining the idea of requesting the move of a large area so I just want to plan this out before I even decide to do it. So a couple of questions:

1. I assume I give the coordinates and starting height of the move and what coordinates and height I want as the destination? All moved blocks will replace the destination blocks at said coordinates, correct? I guess what I really want to know is that all blocks BELOW the target destination remain intact?
2. What doesn't move? For example, do the entities move, i.e., iron golems, villagers, pets, torches? All chests and items in said chests move?
3. Do PS fields move?
4. Does the source area remain a flat space after the move?

Sell your products/homes / Re: Zerop's Concrete Corner
« on: April 24, 2019, 10:26:51 AM »
  • Now buying Lapis Lazuli and Lapis Ore!
  • All colors in stock (we're still ramping up supply but have a full selection available now!)
  • The store is still under construction but we're open and we'll look better eventually!

Famcraft Survival / Re: Forum Raffle!
« on: April 23, 2019, 03:30:18 PM »
Sounds like fun, I'm in!

Sell your products/homes / Zerop's Concrete Corner
« on: April 23, 2019, 09:34:09 AM »
Are you a builder?
Are you tired of of building in stone and wood?
Are you a pixel artist?
Do you want colors without the orange tint of terracotta?

Then come to:

=== Zerop's Concrete Corner ===
Here to serve all your concrete needs!

We're located on the sixth floor of the Skymall.
* Open During Remodeling

=== We buy Sand, Gravel ===
=== and Lapis Lazuli ===

Have a ton of gravel from all your mining? Don't get rid of it, turn it into cash!
Live near a desert and want to turn all that sand into money?
Come to the shop to buy concrete, bring Sand or Gravel to sell, it's like a coupon!

Get more coin for Lapis Ore but we'll take the normal Lazuli - we're not picky!

=== Special Orders ===

If Zerop's is out of stock on a color, we do special orders.
Just mail us what you need and we'll send you a quote.
/mail send Zerop [message]
Your message should contain the color and how many you need.

We'll get back to you next time we login.
Upon agreement of price, your order will instantly go into our top priority queue.

General Discussion / Re: Redstone builds
« on: April 16, 2019, 08:39:56 PM »
Since it's a tutorial area, I suggest showing the different kinds of circuits and clocks - the building blocks of all redstone circuits: torch clock, piston clock, hopper clock, logic gates (AND, OR, NAND, XOR gates), etc.

Famcraft Survival / How to buy a spawner?
« on: April 16, 2019, 10:30:35 AM »

Couple of questions:

1. As the title suggests, how does one go about purchasing a spawner?

2. If I protect the spawner with an emerald PS field to turn it on and off but that Emerald PS field is inside a diamond PS field, does the diamond field also have to have the prevent-mob-spawn toggled or does the inner emerald field override the diamond one?

Bugs and glitches / Re: Signs plugin
« on: March 27, 2019, 01:44:49 PM »
Well, it's good you are using language like "temporarily" and "waiting on a fix" so based on that, I can be patient. If I get that far down my to-do list and there's still no ETA, I'll convert to a redstone mechanism and deal with server timing at that time.

Thanks, Kealper!

Famcraft Survival / New things/behaviors since 1.13 update
« on: March 26, 2019, 09:07:33 PM »
Hi all,

I didn't see a thread discussing what changes and behaviors we have discovered since the update, so I'd like to start one just to stay informed. The thing is, I haven't been on in a while and just came back this week since the update happened and was surprised by a few things. If you have anything to add to this thread, please do so as I (and others) would like to be in the know.

My observations in one night so far:

    • Sign gates, doors and bridges aren't working (plugin issue) - so my portcullis is stuck closed (better than being stuck open I guess!)
    • I'm being attacked by Phantoms in my PS zones. Since people on the server usually don't sleep, Phantoms spawn even in PS zones. This means my Keep walls are no longer safe to traverse at night!
    • I had a cat with me and the Phantoms still attacked. They were not deterred by the presence of the cat. Not sure it being a tamed Ocelot made any difference.
    • The "/raffle winners" command isn't present in the new raffle plugin.
    • At /Warp farms the villagers seem to have been freed from their booths.
    • Also, at the warp point of farms, (the welcome building) there is a constant sound of pistons triggering but I see nothing moving.

    What else?

Bugs and glitches / Signs plugin
« on: March 26, 2019, 08:54:45 PM »
So I'm sure we all know the signs plugin is only semi-functional since the update.
My question is: are we ...
1) waiting for the dev to update the plugin?
2) are the admins looking for a replacement?
3) letting it be for now and maybe revisit it in the future?

Just wondering where we're at so I can determine if I should be patient and wait or take apart my portcullis to work with redstone and add that project to my to-do list.


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